Crowd Flow Statistical Modeling in the Unreal Development Kit
Eric Baker and Brian MayComputer Graphics II; 4005-762
Reynold Bailey
http://bam1286.blogspot.com/
Summary: We plan to use the UDK to model crowd behavior in a given space. The system will use flocking and crowd AI algorithms to control actors inside of a pre-generated area. By tracking the path and interaction of the actors inside of the space, we can generate a "heat" map that will show where the highest densityof actor interaction occurs. To begin with, we will focus mainly on collisions as the actors attempt to navigate a number of obstacles.
Objectives: To generate a statistical model that will project actor behavior in a given space based on heatmap data from previously generated data.
System and Software: We plan to implement the system on the UDK in Windows 7.
A breakdown of project components: We will create an AI module for actors in Unreal that will implement specific flocking algorithms to allow them to navigate obstacles in a given space.
Project Responsibilities
Brian will implement heatmap generation based on actor interaction in the game world.
Eric will concentrate on implementing the flocking algorithms inside the engine.
Project Timeline
- Week 5 - setup environment
- Week 6 - Initial Algorithm implementation / Heatmap generation
- Week 7 - Refine and identify problems with algorithm and statistics gathering
- Week 8 - Finalize implementation and begin to gather data
- Week 9 - Present Findings
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